SEN vs DIG Highlights ALL GAMES | LCS Summer 2026 | Sentinels vs Dignitas
TL;DR
Dignitas and Sentinels met in Summer Season. The matchup used a best-of-3 format on Patch 26.14.
Watch on YouTubeDignitas and Sentinels met in Summer Season for a best-of-3 on Patch 26.14. The format gave both teams room to adjust their drafts and approach between games.
Dignitas started Denathor in top lane, eXyu in jungle, Palafox in mid lane, FBI in bot lane, and IgNar in support. Sentinels answered with Impact in top lane, HamBak in jungle, DARKWINGS in mid lane, Rahel in bot lane, and huhi in support.
The recent results offered a useful contrast. Sentinels beat Dignitas 2-0 earlier in Spring Season. FlyQuest beat Sentinels 3-0 earlier in Spring Playoffs.
Some draft priorities carried from one map to the next, even as the full compositions changed. Dignitas banned Lee Sin 3 times. Sentinels banned Locke twice. Sentinels banned Nocturne twice. Dignitas banned Poppy twice.
Series result
DIGDignitas
1 - 2
Sentinels win
SENSentinels
Picks & Bans
3 gamesSentinels
Dignitas
Game 136:35
Dignitas won
Dignitas took the opening game, but the map required sustained work. The win came from red side in 36:35. The game produced 40 kills, and the 20-20 split made combat far more competitive than the final map control suggests. The final economy stood at 73.6k to 69.0k, with 4.6k separating the teams. Dignitas converted its pressure into 6 towers to 4, all 2 Barons, and 2 Void Grubs to 1. Sentinels still collected 4 dragons to 1, but that control did not translate into enough structures. The fighting stayed active, but Dignitas consistently turned the larger exchanges into more valuable map gains.
FBI led the damage chart, playing Caitlyn for Dignitas and finishing 8/4/8 with 42,780 damage, 363 CS, 19,398 gold, and 45 vision score. Rahel was the other major damage source, playing Ezreal for Sentinels and finishing 3/2/9 with 30,519 damage, 362 CS, 16,446 gold, and 59 vision score. FBI finished 12,261 damage ahead of Rahel.
Kills
20:20
Gold
69.0k:73.6k
Towers
4:6
Dragons
4:1
Barons
0:2
Game 226:32
Sentinels won
Game 2 had a different texture from the opener. The win came from red side in 26:32. The kill count finished 17-4, a gap that matched the control visible elsewhere on the map. The final economy stood at 58.0k to 44.9k, with 13.1k separating the teams. Sentinels converted its pressure into 9 towers to 2, the game's only Baron, and 0 Void Grubs to 3. Dragon control also finished 4-0 in Sentinels' favor. Control showed up in every major category. The kill, gold, and structure gaps all held through the finish.
DARKWINGS led the damage chart, playing Viktor for Sentinels and finishing 3/2/9 with 20,931 damage, 256 CS, 12,514 gold, and 36 vision score. HamBak was the other major damage source, playing Qiyana for Sentinels and finishing 11/1/3 with 19,885 damage, 224 CS, 15,781 gold, and 37 vision score. That left DARKWINGS 1,046 damage clear of HamBak at the top of the chart.
Kills
4:17
Gold
44.9k:58.0k
Towers
2:9
Dragons
0:4
Barons
0:1
Game 329:44
Sentinels won
Game 3 continued the same pressure pattern. The win came from blue side in 29:44. The kill count finished 31-13, a gap that matched the control visible elsewhere on the map. The final economy stood at 66.5k to 55.0k, with 11.5k separating the teams. Sentinels converted its pressure into 10 towers to 2, the game's only Baron, and 0 Void Grubs to 3. Dragon control also finished 3-1 in Sentinels' favor. Control showed up in every major category. The kill, gold, and structure gaps all held through the finish.
Rahel led the damage chart, playing Zeri for Sentinels and finishing 14/2/7 with 31,181 damage, 283 CS, 18,342 gold, and 30 vision score. FBI was the other major damage source, playing Ziggs for Dignitas and finishing 5/7/5 with 30,411 damage, 241 CS, 13,583 gold, and 17 vision score. That left Rahel 770 damage clear of FBI at the top of the chart.
Kills
31:13
Gold
66.5k:55.0k
Towers
10:2
Dragons
3:1
Barons
1:0
Series read
Momentum moved between the teams as the series developed. The series was not the same game repeated: one map broke open decisively, while the other demanded more fighting before the structures fell. The games lasted 36:35, 26:32, and 29:44. Across the completed maps, Dignitas accumulated 37 kills and Sentinels finished with 68. The series came down to conversion. Kills became gold, towers, and access to the neutral objectives that closed each map. Those follow-up gains matter because they show sustained control more clearly than the series score does by itself.
Next up
Cloud9 will face Dignitas in Summer Season on August 1.