TSM vs CLG Highlights | LCS Showmatch 2026 League Classic | Team Solo Mid vs Conter Logic Gaming
TL;DR
TSM and Counter Logic Gaming met in Classic Showmatch. The matchup used a best-of-3 format.
Watch on YouTubeTSM and Counter Logic Gaming met in Classic Showmatch for a best-of-3. The format gave both teams room to adjust their drafts and approach between games.
TSM started Hauntzer in top lane, TheOddOne in jungle, Hai in mid lane, Zven in bot lane, and Xpecial in support. Counter Logic Gaming answered with ZionSpartan in top lane, Xmithie in jungle, Pobelter in mid lane, Doublelift in bot lane, and Chauster in support.
Series result
TSMTSM
1 - 2
Counter Logic Gaming win
CLGCounter Logic Gaming
Game 126:37
Counter Logic Gaming won
Counter Logic Gaming made the opener one-sided. The win came from red side in 26:37. The kill count finished 29-9, a gap that matched the control visible elsewhere on the map. The final economy stood at 52.8k to 43.0k, with 9.8k separating the teams. Counter Logic Gaming converted its pressure into 6 towers to 4. Control showed up in every major category. The kill, gold, and structure gaps all held through the finish.
Pobelter's Ahri finished 6/1/14 for Counter Logic Gaming. Pobelter was involved in 20 kills through takedowns and assists. Chauster's Lulu finished 1/1/18 for Counter Logic Gaming. For Chauster, the line added up to 19 kills and assists across the map. Xmithie's Amumu finished 6/2/12 for Counter Logic Gaming. For Xmithie, the line added up to 18 kills and assists across the map. Together, those scorelines produced 13 kills and 44 assists.
Kills
9:29
Gold
43.0k:52.8k
Towers
4:6
Game 228:46
TSM won
Game 2 continued the same pressure pattern. The win came from blue side in 28:46. The kill count finished 21-14, a gap that matched the control visible elsewhere on the map. The final economy stood at 58.1k to 43.9k, with 14.2k separating the teams. TSM converted its pressure into 9 towers to 2. Control showed up in every major category. The kill, gold, and structure gaps all held through the finish.
Hauntzer's Pantheon finished 10/4/6 for TSM. Hauntzer was involved in 16 kills through takedowns and assists. Hai's Kassadin finished 6/3/9 for TSM. For Hai, the line added up to 15 kills and assists across the map. Zven's Tristana finished 4/1/11 for TSM. For Zven, the line added up to 15 kills and assists across the map. Together, those scorelines produced 20 kills and 26 assists.
Kills
21:14
Gold
58.1k:43.9k
Towers
9:2
Game 323:48
Counter Logic Gaming won
Game 3 continued the same pressure pattern. The win came from blue side in 23:48. The kill count finished 27-9, a gap that matched the control visible elsewhere on the map. The final economy stood at 48.0k to 37.6k, with 10.4k separating the teams. Counter Logic Gaming converted its pressure into 7 towers to 2. Control showed up in every major category. The kill, gold, and structure gaps all held through the finish.
Pobelter's Master Yi finished 12/0/6 for Counter Logic Gaming. Pobelter was involved in 18 kills through takedowns and assists. Doublelift's Corki finished 7/3/10 for Counter Logic Gaming. For Doublelift, the line added up to 17 kills and assists across the map. ZionSpartan's Nidalee finished 6/0/10 for Counter Logic Gaming. For ZionSpartan, the line added up to 16 kills and assists across the map. Together, those scorelines produced 25 kills and 26 assists.
Kills
27:9
Gold
48.0k:37.6k
Towers
7:2
Series read
Momentum moved between the teams as the series developed. The maps followed a consistent pattern, with the winning side carrying its advantages from combat into the economy and structures. The games lasted 26:37, 28:46, and 23:48. Across the completed maps, Counter Logic Gaming accumulated 70 kills and TSM finished with 39. The series came down to conversion. Kills became gold, towers, and access to the neutral objectives that closed each map. Those follow-up gains matter because they show sustained control more clearly than the series score does by itself.